GM請來瞧瞧........
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GM請來瞧瞧........
2014.6.9 01:23:40 [GTick=2798 LGTicks=1]
Build Date : Mon Apr 01 11:33:03 2013
OS : Windows XP 5.1 (Build: 2600), Service Pack 3.0
CPU : GenuineIntel Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz @ 3096 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 650 (3504)
PosCode : LS3(488) 0:0:0 4/0 [894]
Video Resources : 50 MB
History: Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 910]
History: UClass::Bind <- (Class Lobby02.BeautyShopCameraActor1) <- ULinkerLoad::CreateExport <- (BeautyShopCameraActor1 864706) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 864706)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level Lobby02.myLevel 864706==864706/6276051 864182 837) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby02) <- LoadLevel <- UGameEngine::LoadMap <- MapName=Lobby02 <- LocalMapURL <- UGameEngine::Browse <- NewCharacterSuccessPacket <- UNetworkHandler::Tick <- Function Name=NewCharacterSuc <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Build Date : Mon Apr 01 11:33:03 2013
OS : Windows XP 5.1 (Build: 2600), Service Pack 3.0
CPU : GenuineIntel Intel(R) Core(TM) i5-2400 CPU @ 3.10GHz @ 3096 MHz 2047MB RAM
Video : NVIDIA GeForce GTX 650 (3504)
PosCode : LS3(488) 0:0:0 4/0 [894]
Video Resources : 50 MB
History: Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 910]
History: UClass::Bind <- (Class Lobby02.BeautyShopCameraActor1) <- ULinkerLoad::CreateExport <- (BeautyShopCameraActor1 864706) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad 864706)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level Lobby02.myLevel 864706==864706/6276051 864182 837) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel Lobby02) <- LoadLevel <- UGameEngine::LoadMap <- MapName=Lobby02 <- LocalMapURL <- UGameEngine::Browse <- NewCharacterSuccessPacket <- UNetworkHandler::Tick <- Function Name=NewCharacterSuc <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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